- This game contains...
- Unused music
- Unused objects
- Unused modes
An alternate version of the game over theme
Enemy object 1E is a short Firebar that rotates counterclockwise quickly. However, unlike its clockwise counterpart 1C used only in World 5-4, this type is never used in any valid levels.
Unlike most invalid enemies (such as glitch Firebars 20, 21, and 22), this type has a valid entry in the setting table. FirebarSpinSpdData:
.db $28, $38, $28, $38, $28
.db $00, $00, $10, $10, $00
The settings are stored in this order: Clockwise (1B), Speedy Clockwise (1C), Counterclockwise (1D), Speedy Counterclockwise (1E), and Long Firebar (1F). Firebar (1E) has both the faster speed ($38) and counterclockwise rotation ($10) programmed in.
Unused Timer SettingEdit
There is a level header setting which allows the timer to start at 200, though nothing ingame actually uses it. Hard Mode perhaps?